openvrml::texture_transform_node Class Reference

Abstract base class for texture transform nodes. More...

#include <openvrml/node.h>

Inheritance diagram for openvrml::texture_transform_node:

List of all members.


Public Member Functions

virtual ~texture_transform_node ()=0 throw ()
 Destructor.
void render_texture_transform (viewer &v)
 Render the texture transform.

Protected Member Functions

 texture_transform_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw ()
 Construct.

Private Member Functions

virtual texture_transform_nodeto_texture_transform () throw ()
 Cast to a texture_transform_node.
virtual void do_render_texture_transform (viewer &v)
 Render the texture transform.

Detailed Description

Abstract base class for texture transform nodes.

Constructor & Destructor Documentation

openvrml::texture_transform_node::~texture_transform_node (  )  throw () [pure virtual]

Destructor.

openvrml::texture_transform_node::texture_transform_node ( const node_type type,
const boost::shared_ptr< openvrml::scope > &  scope 
) throw () [protected]

Construct.

Parameters:
[in] type the node_type associated with the node.
[in] scope the scope the node belongs to.


Member Function Documentation

void openvrml::texture_transform_node::render_texture_transform ( viewer v  ) 

Render the texture transform.

Parameters:
[in,out] v viewer.

openvrml::texture_transform_node * openvrml::texture_transform_node::to_texture_transform (  )  throw () [private, virtual]

Cast to a texture_transform_node.

Returns:
a pointer to this texture_transform_node.

Reimplemented from openvrml::node.

void openvrml::texture_transform_node::do_render_texture_transform ( viewer v  )  [private, virtual]

Render the texture transform.

Parameters:
[in,out] v viewer.