openvrml::material_node Class Reference

Abstract base class for material nodes. More...

#include <openvrml/node.h>

Inheritance diagram for openvrml::material_node:

List of all members.


Public Member Functions

virtual ~material_node ()=0 throw ()
 Destroy.
float ambient_intensity () const throw ()
 Get the ambient intensity.
const colordiffuse_color () const throw ()
 Get the diffuse color.
const coloremissive_color () const throw ()
 Get the emissive color.
float shininess () const throw ()
 Get the shininess.
const colorspecular_color () const throw ()
 Get the specular color.
float transparency () const throw ()
 Get the transparency.

Protected Member Functions

 material_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw ()
 Construct.

Private Member Functions

virtual material_nodeto_material () throw ()
 Cast to a material_node.
virtual float do_ambient_intensity () const =0 throw ()
 Get the ambient intensity.
virtual const colordo_diffuse_color () const =0 throw ()
 Get the diffuse color.
virtual const colordo_emissive_color () const =0 throw ()
 Get the emissive color.
virtual float do_shininess () const =0 throw ()
 Get the shininess.
virtual const colordo_specular_color () const =0 throw ()
 Get the specular color.
virtual float do_transparency () const =0 throw ()
 Get the transparency.

Detailed Description

Abstract base class for material nodes.

Constructor & Destructor Documentation

openvrml::material_node::~material_node (  )  throw () [pure virtual]

Destroy.

openvrml::material_node::material_node ( const node_type type,
const boost::shared_ptr< openvrml::scope > &  scope 
) throw () [protected]

Construct.

Parameters:
[in] type the node_type associated with the node.
[in] scope the scope the node belongs to.


Member Function Documentation

float openvrml::material_node::ambient_intensity (  )  const throw ()

Get the ambient intensity.

This function delegates to do_ambient_intensity.

Returns:
the ambient intensity.

const openvrml::color & openvrml::material_node::diffuse_color (  )  const throw ()

Get the diffuse color.

This function delegatest to do_diffuse_color.

Returns:
the diffuse color.

const openvrml::color & openvrml::material_node::emissive_color (  )  const throw ()

Get the emissive color.

This function delegates to do_emissive_color.

Returns:
the emissive color.

float openvrml::material_node::shininess (  )  const throw ()

Get the shininess.

This function delegates to do_shininess.

Returns:
the shininess.

const openvrml::color & openvrml::material_node::specular_color (  )  const throw ()

Get the specular color.

This function delegates to do_specular_color.

Returns:
the specular color.

float openvrml::material_node::transparency (  )  const throw ()

Get the transparency.

This function delegates to do_transparency.

Returns:
the transparency.

openvrml::material_node * openvrml::material_node::to_material (  )  throw () [private, virtual]

Cast to a material_node.

Returns:
a pointer to this material_node.

Reimplemented from openvrml::node.

float openvrml::material_node::do_ambient_intensity (  )  const throw () [private, pure virtual]

Get the ambient intensity.

Returns:
the ambient intensity.

const openvrml::color & openvrml::material_node::do_diffuse_color (  )  const throw () [private, pure virtual]

Get the diffuse color.

Returns:
the diffuse color.

const openvrml::color & openvrml::material_node::do_emissive_color (  )  const throw () [private, pure virtual]

Get the emissive color.

Returns:
the emissive color.

float openvrml::material_node::do_shininess (  )  const throw () [private, pure virtual]

Get the shininess.

Returns:
the shininess.

const openvrml::color & openvrml::material_node::do_specular_color (  )  const throw () [private, pure virtual]

Get the specular color.

Returns:
the specular color.

float openvrml::material_node::do_transparency (  )  const throw () [private, pure virtual]

Get the transparency.

Returns:
the transparency.